*RIGIDWALL_GEOMETRIC

LS-DYNA Input Interface KeywordDefine a rigid wall with the different following shape.

Format

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*RIGIDWALL_GEOMETRIC_TYPE_{OPTION}_{OPTION}_{OPTION}
If OPTION = ID, insert the following line.
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Rwall_ID Title
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Set_ID Setex_ID Box_ID
XT YT ZT XH YH ZH FRIC
If TYPE = CYLINDRICAL or SPHERE, insert the following line.
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Radius  
If TYPE = FLAT, insert the following line.
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XHEV YHEV ZHEV LENL LENM  
If TYPE = PRISM, insert the following line.
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XHEV YHEV ZHEV LENL LENM LENP  
If OPTION = MOTION, insert the following line.
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Fct_ID OPT VX VY VZ  

Definition

Field Contents SI Unit Example
TYPE
CYLINDER
Cylinder rigid wall
FLAT
Flat rigid wall
PRISM
Prism rigid wall
SPHERE
Spherical rigid wall
OPTION
ID
Insert an extra line for the joint rigid wall ID and title
MOTION
Insert an extra line to define the motion
Rwall_ID Optional rigid wall identifier

(Integer)

Title Optional title

(Character, maximum 70 characters)

Set_ID Node set for the rigid wall contact

(Integer)

Setex_ID Node set to exclude from the rigid wall contact

(Integer)

Box_ID Box identifier for the rigid wall contact

(Integer)

XT Rigid wall tail point X coordinate

(Real)

[ m ]
YT Rigid wall tail point Y coordinate

(Real)

[ m ]
ZT Rigid wall tail point Z coordinate

(Real)

[ m ]
XH Rigid wall head point X coordinate (defining normal direction)

(Real)

[ m ]
YH Rigid wall head point Y coordinate (defining normal direction)

(Real)

[ m ]
ZH Rigid wall head point Z coordinate (defining normal direction)

(Real)

[ m ]
FRIC Coulomb friction coefficient

(Real)

Radius Cylinder or sphere radius

(Real)

[ m ]
XHEV Rigid wall edge point X coordinate

(Real)

[ m ]
YHEV Rigid wall edge point Y coordinate

(Real)

[ m ]
ZHEV Rigid wall edge point Z coordinate

(Real)

[ m ]
LENL Rigid wall size on the 1st edge

(Real)

[ m ]
LENM Rigid wall size on the 2nd edge

(Real)

[ m ]
LENP Rigid wall size on the 3rd edge (in opposite as normal direction)

(Real)

[ m ]
Fct_ID Imposed motion function (velocity/displacement versus time)

(Integer)

[ m s ] MathType@MTEF@5@5@+= feaagKart1ev2aaatCvAUfeBSjuyZL2yd9gzLbvyNv2CaerbuLwBLn hiov2DGi1BTfMBaeXatLxBI9gBaerbd9wDYLwzYbItLDharqqtubsr 4rNCHbGeaGqiVu0Je9sqqrpepC0xbbL8F4rqqrFfpeea0xe9Lq=Jc9 vqaqpepm0xbba9pwe9Q8fs0=yqaqpepae9pg0FirpepeKkFr0xfr=x fr=xb9adbaqaaeGaciGaaiaabeqaamaabaabaaGcbaWaamWaaeaada Wcaaqaaiaab2gaaeaacaqGZbaaaaGaay5waiaaw2faaaaa@39DE@ or [ m ]
OPT Imposed motion type
= 0 (Default)
Imposed velocity
= 1
Imposed displacement
VX Imposed motion direction X

(Real)

VY Imposed motion direction Y

(Real)

VZ Imposed motion direction Z

(Real)

Comments

  1. This keyword maps to /RWALL.
  2. The option MOTION maps to /NODE, /IMPVEL or /IMPDISP, and /SKEW/FIX.
  3. The option DISPLAY can be added without any additional line.


    Figure 1.