Blocks Panel

Use the Blocks panel to create and modify a block entity, which are commonly used in most crash solvers.

Location: Analysis page > Safety module

Blocks are characterized by name, color, and corner coordinate values. Blocks are always aligned to the x, y, and z axes. You can select elements or nodes that fall inside the block, but they are not stored in the block entity.

Create Subpanel

Option Action
name Specify a name for the block entity.
color Select a color for the entity.
card image
Select a card image.
card image
Select a card image.
no card image
Do not use a card image.
same as
Select a collector that already uses the desired card image.
global / local system Use a global coordinate system or select a local coordinate system.
lower bound / upper bound Select lower and upper corner node collectors or specify x, y, and z values.

Update Subpanel

Option Action
blocks Select the block entity to update.
color Select a color for the entity.
card image
Select a card image.
card image
Select a card image.
no card image
Do not use a card image.
same as
Select a collector that already uses the desired card image.
global / local system Use a global coordinate system or select a local coordinate system.
lower bound / upper bound Select lower and upper corner node collectors or specify x, y, and z values.
interactive update Automatically update the block entity as you make changes.

Clear this checkbox to only apply changes to the block entity when you click update.

Review Subpanel

Option Action
blocks Select the block entity to update.
color Select a color for the entity.
entity option Select the type of entities to review.

All entities of the chosen type whose centers fall inside the upper and lower corners of the block are selected and highlighted.

Command Buttons

Button Action
create Create the block entity.
create/edit Create the block entity and open the relevant card image for editing.
update Update the block with the changed information.
save Store the block's highlighted entities in memory.
review Select and highlight all entities of the chosen type whose centers fall inside the upper and lower corners of the block.
return Exit the panel.