Functional Mockup Unit (FMU)
Use the FMU tool to add a Functional Mock-up Unit and connect it to a multi-body model.
See the topics below to learn more about the Functional Mockup Unit (FMU) in MotionView and MotionSolve.
View new features for HyperWorks 2021.
Learn the basics and discover the workspace.
Discover HyperWorks functionality with interactive tutorials.
Learn how to create, open, import and save models.
Set up your sessions in HyperWorks and create report templates.
Solver interfaces supported in HyperWorks.
A solver interface is made up of a template and a FE-input reader.
Create, organize, and manage the CAE parts.
Create, edit, and cleanup geometry.
Learn about the different types of mesh you can create in HyperWorks.
Create and edit 0D/1D entities and edit 2D elements.
Rapidly change the shape of the FE mesh without severely sacrificing the mesh quality and create, edit, and apply shapes for subsequent design optimization studies.
Create connections between parts of your model.
HyperMesh composites modelings.
Tools used for crash and safety analysis.
The Design Space environment is dedicated to topology optimization model build and setup. It facilitates rapid model creation by generating the voxel design space for a number of different use cases.
Multi-disciplinary design exploration and optimization tools.
Many essential utility tools using HyperWorks-Tcl have been developed over the years to support Aerospace customers. A few tools have been collected and upgraded to be compatible with this release.
Import an aeroelastic finite element model with Nastran Bulk Data format.
Use the marine tool set to streamline the creation of properties and 1D stiffener mesh using the info read from Marine CAD tools.
Use Squeak and Rattle Director tool set to create evaluation lines, evaluate them and optimize the interfaces to eliminate squeak and rattle issues.
Panels contains pre-processing and post-processing tools.
HyperView is a complete environment to visualize, query, and process results data.
HyperGraph is a data analysis and plotting tool with interfaces to many CAE file formats.
MotionView is a general pre-processor for Multibody Dynamics.
MotionView is a general pre-processor for Multi-body Dynamics.
The Model Browser allows you to view the MotionView model structure while providing display and editing control of entities.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
Create and edit systems, assemblies, and analyses, use wizards to build models quickly, create and edit belt/pullies, NLFE stabars, and NLFE springs, access the EDEM and Track Builder tools.
Create and edit points, bodies, lines (curve graphics), solids (graphics), markers and vectors, edit grounded/ungrounded bodies, create and edit rigid body groups, configure gravity, and select material properties.
Create and edit various model entities.
Use the Joints tool to create and edit basic joints.
Use the Motions tool to create motions and to edit the initial conditions, displacements, velocities, and acceleration of joints.
A Coupler entity defines an algebraic relationship between the degrees of freedom of two or three joints.
Use the Gears tool to create a gear entity to relate the motion of two joints.
Use the Advanced Joints tool to create and edit a set of special constraints called higher pair joints. Typically, these are constraints that involve a curve or surface on at least one of the two bodies.
Use the Spring Dampers tool to edit the connectivity, properties, and initial conditions of springs and dampers.
Use the Bushings tool to create bushings and edit their connectivity, properties, and orientation rules.
Use the Beams to create beams and edit their connectivity, properties, and orientations.
Use the PolyBeams tool to create polybeams and edit their points and properties.
Use the Forces tool to create forces and to edit the orientation and properties of forces.
Use the Contacts tool to specify the attributes of a contact force between two bodies.
The Contact Properties Editor macro enables you to edit multiple contact force entities in a model simultaneously.
Use the General Constraints tool to create a generic expression based constraint.
Use the Fields tool to create a compliant connection between two bodies where stiffness or damping in one direction can be a function of displacement in another direction
The Modal Forces tool allows you to include a disturbed force on a flexible body that exists in the modal form in the flexible body H3D.
Use the Spline2D/Curves tool to create and edit curves.
The Spline3D panel allows you to add and edit three dimensional spline data.
Use the Variables tool to create solver variables that can be used to create an algebraic expression of state variables, as well as other solver variables. This can then be referenced in function expressions throughout the solver input file.
Use the DataSets tool to create and edit datasets comprised of object types, such as real, string, boolean, integer, and options.
Use the Arrays tool to create solver arrays and set solver array data. Solver array types include X array, Y array, U array, IC array, Plant Input array, and Plant Output array.
Use the Strings tool to create a solver string and set solver string data. A solver string provides a string that can be accessed within the model, for example, to pass into a user subroutine.
Use the Sensors tool to sense an event during simulation and to define a response to that event
Use the SISOs tool to set control SISO data. This data can be used to add additional states to the mechanical system being modeled.
Use the FMU tool to add a Functional Mock-up Unit and connect it to a multi-body model.
Learn about how you can leverage Functional Mockup Units (FMUs) to couple your MBS model with external solvers or processes to perform co-simulation or couple systems.
Use the State Equations tool to create and set control state equation data.
Use the Diff Equations tool to set solver differential equations. These equations can be used to add additional states to the mechanical system being modeled.
Create and edit outputs, create and edit templates, run the solver, view reports, access the Load Export utility, use the Optimization Wizard, open HyperStudy, utilize many pre-processing and post-processing capabilities with regards to flexible bodies (or flexbodies), run MS/EDEM cosimulation in batch mode, and generate H3D from EDEM.
MotionView supports the importing of several types of CAD and FE formats.
MotionView has many pre-processing and post-processing capabilities with regards to flexible bodies, or flexbodies, for multi-body dynamics models.
From the Preferences menu, you can access the Options dialog.
Explore the various vehicle modeling tools.
Reference material for the HyperWorks Desktop scripting interface which is a set of Tcl/Tk commands.
Reference materials for the MotionView MDL Language, Tire Modeling, and the MDL Library.
Reference material detailing command statements, model statements, functions and the Subroutine Interface available in MotionSolve.
Reference material for Templex (a general purpose text and numeric processor) and additional mathematical functions and operators.
Reference materials for the MotionView Python Language.
MediaView plays video files, displays static images, tracks objects, and measures distances.
TextView math scripts reference vector data from HyperGraph windows to automate data processing and data summary.
TableView creates an Excel-like spreadsheet in HyperWorks.
Create and export Document and Presentation reports with one click and also define your own report structure.
MotionView is a general pre-processor for Multibody Dynamics.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
Create and edit various model entities.
Use the FMU tool to add a Functional Mock-up Unit and connect it to a multi-body model.
Use the FMU tool to add a Functional Mock-up Unit and connect it to a multi-body model.
See the topics below to learn more about the Functional Mockup Unit (FMU) in MotionView and MotionSolve.
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