/DFS/DETPOINT/NODE
Block Format Keyword Locates the detonation point and set lighting time for an explosive material law.
Format
| (1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) | (9) | (10) |
|---|---|---|---|---|---|---|---|---|---|
| /DFS/DETPOINT/NODE/detpoint_ID/unit_ID | |||||||||
| TDET | mat_ID | node_ID1 | |||||||
Definitions
| Field | Contents | SI Unit Example |
|---|---|---|
| detpoint_ID | Detonator
identifier. (Integer, maximum 10 digits) |
|
| unit_ID | Unit Identifier (Integer, maximum 10 digits) |
|
| TDET | Detonation time. Default = 0.0 (Real) |
|
| mat_ID | Explosive material number
concerned by detonation time.
(Integer) |
|
| node_ID1 | Node identifier defining ignition coordinates. |
Comments
- It is possible to define multiple detonation points.
- If a detonation point is not defined, JWL material law will instantaneously detonate.
- Detonation times are available in the Starter output file (IPRI ≥ 3).
- Burn fractions are available in time history file with /TH/BRIC card and BFRAC keyword.
- node_ID is mandatory.