After the wrap around components have been selected and the global belt data have
been set up in the seatbeltsystem エンティティエディター, you can
create the seatbelt mesh.
From the エンティティエディター, with the seatbeltsystem entity
selected, select the belt mesh type in the Mesh Parameters section.
Define the attributes for the mesh realization.
In the Pick Nodes field, select the nodes that define the belt path.
The tool will automatically generate the mesh on the defined path.
To modify the belt path and end vector orientation, select the seatbelt entity
in the ブラウザ, right-click and select
Interactive modification from the コンテキストメニュー.
Interactive Modification lets you interactively move the seatbelt path on the
graphic to the desired location.
To modify the belt orientation at start and end, in the エンティティエディター, under Geometry Definition, pick the
appropriate nodes in the Vector at start and Vector at end fields.