*Shininess()
Specifies the degree of shininess of the specular light component of a material.
Syntax
*Shininess (Exp)
Application
MotionView and HyperView
Inputs
- Exp
- An integer between 0 and 128; the greater the value, the higher the degree of shininess.
Context
*BeginMaterial()
*BeginPalette()
Preference Files
Example
*BeginPalette()
*BeginMaterial()
*Name("blue green")
*Emission(0, 0, 0)
*Ambient(0, 0.46118, 0.6)
*Diffuse(0, 0.76863, 1)
*Specular(0, 0, 0)
*Shininess(0)
*Alpha(1)
*EndMaterial()
*EndPalette()