*BeginGraphic()
Indicates the beginning of a graphic block.
Syntax
*BeginGraphic()
Application
MotionView, HyperView, and MediaView.
Context
*BeginPage()
*BeginWindow()
Report Definitions
Example
*BeginPage()
*BeginWindow(Animation)
*IsActive()
*BeginGraphic()
*LightInfo(0, 0, 1, 0.5, 0.5, 0.5, 64)
*RotationAngle(15)
*View(-0.707107, -0.353553, 0.612372, 0,
0.707107, -0.353553, 0.612372, 0,
-3.09086e-08, 0.866025, 0.5, 0,
-4.48139, -2.31186, 2.40646, 1)
*ClippingRegion(1657.26, 2890.54, -613.754,
270.386)
*GraphicSource("../demos/pass_belt.KIN3",
1, 1, 1)
*Preferences (FixF, FixM, 500, 500, 100,
RenderHelix, 0, 1,
TimestepOn)
*Part("Sphere 10", On, 5, Opa, Sha,
NoTrace)
*Part("Sphere 12", On, 7, Opa, Sha,
TraceBySteps)
• • •
*Force("F/1021", On, 2, Opa, Sha, NoTrace,
Force, component)
• • •
*Tracking (On, "Sphere 8", OnDx, OnDy,
OnDz, OnRot, 4)
*EndGraphic()
*EndWindow()
*EndPage()
Comments
Graphic blocks define model attributes, light sources, and view orientation.
Every window defined as an animation window must have a *BeginGraphic() statement.
Model window blocks can contain a *BeginGraphic() block.
Every *BeginGraphic() statement requires a closing *EndGraphic() statement.
*BeginGraphic() blocks can contain multiple *ModelSource() statements, allowing several graphics of the same type to be overlayed.