*Perspective()
Specifies settings for perspective drawing of 3D graphic entities.
Syntax
*Perspective (FOV, Z offset, Near plane, Far plane)
Application
MotionView, HyperView, and MediaView
Inputs
- FOV
- Field of view angle.
- Z offset
- View frustum Z offset.
- Near plane
- Distance to the nearest plane.
- Far plane
- Distance to the farthest plane.
Context
*BeginGraphic()
Example
*BeginGraphic()
• • •
*Perspective(10, 0, 1.68361, 1683.61)
*ModelSource({GRAPHIC_FILE_1}, LS_DYNA d3plot)
*ResultSource({RESULT_FILE_1}, LS_DYNA d3plot)
• • •
*EndGraphic()
Comments
It is easier to alter these parameters through the user interface than through the session.