A Mechanism (
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) is the root of
the hierarchy in the
Mechanism Browser. To create a Mechanism,
right click in the
Mechanism Browser and select from the
context menu. A mechanism is defined
by the following entities:
- Bodies (
) define
a kinematic assembly made of FE parts or nodes, which can be selected in the
Entity Editor. To create a body, right-click on
the Mechanism and select from the context menu.
- Joints (
) define
the kinematic relationship between two bodies (for the following joint
types: Ball, Cylinder, Revolute, Slider) or three bodies (for the
DoubleSlider joint). To create a joint, select two bodies to connect in the
browser, then right-click and select Connect from the
context menu. For the DoubleSlider joint, the
third body has to be defined in the Entity Editor.
- Constraints (
) define
kinematical constraints on a body at a specified node or point
location.