Model ElementThe Cylinder element allows you to represent a geometric figure with straight parallel
sides and a circular cross section.
Attribute Summary
Name |
Property |
Modifiable by command? |
Designable? |
end_caps |
Enum (“OPEN CLOSE TOP_ONLY BOTTOM_ONLY”) |
NO |
|
cm |
Reference(Marker) |
Yes |
radius |
Double () |
Yes |
length |
Double() |
Yes |
seg |
Int () |
|
material_inside |
Bool () |
|
color |
String() |
|
Usage
Cylinder (cm=Marker(), radius=120, length=200)
Attributes
- end_caps
- Enum ()
- This property allows you to control the appearance of the cylinder. Four
options are available:
- OPEN
- CLOSED
- TOP_ONLY
- BOTTOM_ONLY
- cm
- Reference (Marker)
- The marker is used as a coordinate system for the cylinder graphic. It
represents the center of the circular section at the base of the
cylinder.
- radius
- Double()
- The radius of the cylinder graphic.
- length
- Double()
- The length of the cylinder graphic.
- seg
- Int ()
- Specifies the number of segments used to represents the Cylinder.
- material_inside
- Bool ()
- Specifies if the graphic has material inside or outside.
material_inside is a Boolean flag
(TRUE/FALSE).
- TRUE means the geometry is solid. In other words, it is
filled with material and its exterior is devoid of material. Consequently,
the surface normals of the geometry point outward.
- FALSE means the converse: The exterior of the geometry is
filled with material and the interior is devoid of material. In this case,
the surface normals of the geometry point inward.
- color
- String()
- The color of the graphic for H3D animation. Specified as RGB (Red : Green :
Blue).
Examples
Define cylinder
geometry.
Cylinder (cm=Marker(), radius=120, length=200)
Comments
- See Properties
for an explanation about what properties are, why they are used, and how you can
extend these.