*SetState()
Sets the state of an entity.
Syntax
*SetState(entity_name, ON|OFF)
Arguments
- entity_name
- The existing entity, for example system, force/forcepair and joint/jointpair, for which the state is being specified.
- ON|OFF
- ON turns on the specified entity.
Example
*BeginMDL(model, "Model 1")
*System( sys_frnt_susp, "Frnt mac susp",
def_sys_frnt_susp, B_Ground)
*System(sys_stabar, "Sta bar", sysdef_stabar,
sys_frnt_susp.b_lca,
B_Ground)
*SetSystem(model)
*SetState(sys_stabar, OFF)
*EndMDL()
*BeginMDL(model, "Model 1")
*RevJoint( j_rev, "Rev Joint", body_1, body_2, p_point, v_vector)
*SetState( j_rev, OFF )
*EndMDL()
Context
Comments
If there is no *SetState() statement for an entity, the state is ON by default.
When an entity is turned off, it is ignored in subsequent solver simulations.