Browsers supply a great deal of view-related functionality in HyperMesh by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table
that allow you to alter the display of model parts.
Perform automatic checks on CAD models, and identify potential issues with geometry that may slow down the meshing
process using the Verification and Comparison tools.
The mesh morphing tools have been moved from the Mesh ribbon page to a
new Morph ribbon page.
Proximity morphing
The new Proximity Morph tool allows to morph mesh directly using a
simple distance or perturbation value around selected nodes, faces, or
edges. Move the mesh using the graphical manipulator, or by optionally
mapping to Target entities. Usage of this tool is analogous to the Free
Morph tool, but without the need to define anchors or morph areas,
making it a simpler and faster approach for applicable use cases. This
approach is also great for morphing surfaces of 3d meshes where only a
few element layers around the moving nodes need to be morphed.
Figure 1.
Volume morphing
New interactive morph volume tools allow creating, editing, and morphing
morph volumes in various ways. Morph volumes are highly deformable
prisms created around a mesh, and can be used to manipulate the enclosed
mesh by manipulating the shape of the morph volume. Morph volumes are
very malleable; the position of its vertices and length of its edges can
be modified independently of the others, and adjacent morph volumes can
be linked through tangency conditions. This malleability allows you to
enclose a given mesh with morph volumes, adjust the morph volumes to fit
your model, and then change the shape of your model by modifying the
morph volumes.
Enclose: Use the Enclose tool to create morph volumes with
rectangular or circular shapes. Enclosed mesh and connectors
are automatically registered to the enclosing volumes by
default.
Move: Use the Move tool to morph or adjust morph volumes by
moving vertices or handles, edges, and faces using graphical
manipulators.
Split/Combine: Use the Split/Combine tool to split morph
volumes using single or multiple locations along an edge,
combine adjacent morph volumes along shared faces, join
pairs of separate morph volumes, or equivalence any number
of morph volume faces using a search distance.
Register: Use the Register tool to review and edit the
contents of morph volumes. Only registered contents will
morph when morphing morph volumes. Entities that can be
registered to morph volumes are nodes and connectors.
Enhancements
Distance-based methods moved from Free to Proximity morphing
The following distance-based options have been removed from the Free
Morph tool options menu, since they are now available in better form as
part of the new Proximity morphing tool:
Automatic anchors toggle,Calculate By menu, Value field
Morph Method: Morph within envelope
Optional automatic unfolding
A new menu located in morph options > domain solvers > large domain
morphing, allows controlling the automatic mesh unfolding that may takes
place after certain large morphs. The new default behavior is set to ask
the user before unfolding, and can be also set to always or never
unfold. The unfolding process is time consuming and may not be required
after every morph, especially when still iterating on the mesh shape or
if the mesh will be rebuilt after morphing.