Twist

Twist one or more objects along an axis.

  1. On the ribbon, click the Modify tab.
  2. Click the Twist icon.

  3. Click one or more objects, and then right-click to confirm.
  4. Optional: In the guide bar, enter an Angle or the number of Rounds.
    Note: The angle and number of rounds are interdependent. If you edit the angle, the number of rounds updates automatically and vice versa.
  5. To smooth the twist at the start and end points, enter a Smoothing [%] value, where 100% corresponds to maximum smoothing.
    Warning: Changing the Smoothing [%] value may cause the twist to fail.
  6. Right-click and mouse through the check mark to exit, or double-right-click.

Edit the Deform Object

Reposition the axis, resize the interval, reapply blend operations, or define a tolerance for a deform object.

  1. Double-click the object to enter edit mode.
  2. Edit the deform object:
    To Do this Note
    Modify the interval length
    • Drag the Start or End manipulator (blue square).
    • Click the blue line, and then enter a length.
    A dashed blue line indicates the start and end length. To modify this, click the dashed line, and then enter a length.
    Move the axis point
    • Drag the axis point.
    • Click the axis point. In the microdialog:
      • Select the X, Y, or Z axis.
      • Click the chevron, and then enter the x, y, and z coordinates.
    To reset the changes, click the axis point, and then select Reset Origin and Axis.
    Move the origin point
    • Drag the origin point.
    • Click the origin point, and then enter the x, y, and z coordinates.
     
    Reapply a blend operation from a source object such as a round In the Control Panel, select Reblend.  
    Modify the tolerance In the Control Panel, enter an Accuracy [%]. The maximum value is 100%.

    Changing the Accuracy [%] may slow down the operation or cause it to fail.

  3. Right-click and mouse through the check mark to exit, or double-right-click.