Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
Create cages to morph objects. The cage starts out as a box, but you can modify the control points to create any shape
you want. You can create up to 10 cages around multiple objects. The cages can be independent, or they can have a
parent-child relationship, allowing you to easily deform subfeatures.
Measure dimensions, analyze curvature, check for continuity and watertightness, analyze the draft, detect undercuts,
assign tags to entities, edit and visualize streamlines as static images or animations, create design iterations on
the fly, and assign variables.
Dimension a line, edge, bounding box, angle, and radius/diameter in order to create objects which must fit predefined
dimensions. You can also insert a general annotation to label the parts of your model.
Taper
Make one or more objects progressively smaller toward one end.
Shear
Tilt one or more objects at an angle with respect to an axis.
Bend
Bend one or more objects with respect to an axis.
Linear Stretch
Stretch an object along a linear or user-defined axis.
Stretch
Stretch one or more objects along a curve.
SurfDrape
Map an object or multiple objects onto a face or multiple faces.
Cage
Create cages to morph objects. The cage starts out as a box, but you can modify the control points to create any shape you want. You can create up to 10 cages around multiple objects. The cages can be independent, or they can have a parent-child relationship, allowing you to easily deform subfeatures.