Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
Replicate a source object along one to three axes. You can replicate the object along the x-, y-, and z-axes to make a box-like array. You can also apply incremental transformations to each replicated object with respect
to the previous one.
Create a copy of an object with a parent-child relationship. When you change the parameters of the source object,
all of the duplicates are updated automatically in the construction history.
Measure dimensions, analyze curvature, check for continuity and watertightness, analyze the draft, detect undercuts,
assign tags to entities, edit and visualize streamlines as static images or animations, create design iterations on
the fly, and assign variables.
Dimension a line, edge, bounding box, angle, and radius/diameter in order to create objects which must fit predefined
dimensions. You can also insert a general annotation to label the parts of your model.
Replicate a source object along a path by defining the number of copies or by
defining the distance between each copy.
Replicate
Replicate a source object along a path by defining the number of copies or by defining the distance between each copy.
Replicate on Axes
Replicate a source object along one to three axes. You can replicate the object along the x-, y-, and z-axes to make a box-like array. You can also apply incremental transformations to each replicated object with respect to the previous one.