waterfall

Creates waterfall meshes in an axes and returns handles of the meshes.

Syntax

h = waterfall(x, y, z)

h = waterfall(..., color)

h = waterfall(..., property, value, ...)

h = waterfall(hAxes, ...)

Inputs

x, y, z
Range of the x, y, and z axes..
Type: double | integer
Dimension: scalar | vector | matrix
color
Color of surface.
Type: double | integer | string
Dimension: scalar | vector
property
Properties that control the appearance or behavior of the graphics object.
Type: string
Dimension: scalar
value
Value of the properties.
Type: double | integer | string
Dimension: scalar | vector
hAxes
Axis handle. .
Type: double
Dimension: scalar

Outputs

h
Handle of the surface graphics object.

Example

Simple waterfall example.

x=[0:0.1:2*pi];
y=x;
z=sin(x')*cos(y);
w=waterfall(x, y, z)


Figure 1. Waterfall plot

Comments

If there is no axes, one will be created first. If x and y are omitted, the index of the columns of z is used for x coordinates and the index of the rows of z is used for y coordinates. waterfall takes optional arguments to control the surafce style. It can be either the color of the meshes (not supported yet), or property/value pair(s), or both. If the first argument of waterfall is an axes handle, lines will be created in that axes.