Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
Double-click a PolyNURBS object to enter edit mode. You can then use Nurbify to visualize the object as a NURBS surface
or polymesh, and edit the vertices, edges, or faces to modify the shape.
Use the Wrap tool to quickly wrap a PolyNURBS solid around a shape. You can create multiple PolyNURBS cages, and bridge
the face of one cage to another.
Create a PolyNURBS surface on top of an existing mesh. This is useful for quickly turning a complex structural optimization
results into PolyNURBS surfaces.
Measure dimensions, analyze curvature, check for continuity and watertightness, analyze the draft, detect undercuts,
assign tags to entities, edit and visualize streamlines as static images or animations, create design iterations on
the fly, and assign variables.
Dimension a line, edge, bounding box, angle, and radius/diameter in order to create objects which must fit predefined
dimensions. You can also insert a general annotation to label the parts of your model.
Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.