solid

attributesmax
The number of attributes owned by this entity.
Type: unsigned integer
beamsect_nonstandard
The string name of the beamsection type, or blank if not defined.
Type: string
collector
Pointer to the collector that owns the element.
Type: pointer (levels 2, 3 and 4)
config
The configuration of the entity.
0 - Solid beam section
Type: unsigned integer
Fillcolor
The color the beam section uses for display of solid regions.
Type: integer
Flags
The optimization flag.
Type: integer
id
The ID of the entity.
Type: unsigned integer
include
The ID of the include file the entity is organized in.
Type: entity
includeid
The ID of the include file the entity is organized in.
Type: unsigned integer
internalid
The ID of the entity.
Type: unsigned integer
Linecolor
The color the beam section uses for display of lines.
Type: integer
moduleid
The module ID of the entity.
Type: integer
name
The name of the entity.
Type: string
OrientationOrigin0
The y component of the beam section origin.
Type: double
OrientationOrigin1
The z component of the beam section origin.
Type: double
OrientationVector0
The y component of the beam section orientation vector.
Type: double
OrientationVector1
The z component of the beam section orientation vector.
Type: double
poolid
The pool number of the entity.
Type: integer
poolname
The pool name of the entity.
Type: string
setid
The ID of the beam section collector owning the entity.
Type: integer
solid_NodeCords
Pointer to the uv coordinates of the nodes.
Type: pointer
solid_NodeCount
The number of nodes in the mesh.
Type: integer
solid_Quad4ElementCount
The number of quad4 elements in the mesh.
Type: integer
solid_Quad8ElementCount
The number of quad8 elements in the mesh.
Type: integer
solid_Tria3ElementCount
The number of tria3 elements in the mesh.
Type: integer
solid_Tria6ElementCount
The number of tria6 elements in the mesh.
Type: integer
solid_Quad4Nodes
Pointer to the node indices for the quad4 elements.
Type: pointer
The node coordinates are in the form of an array {y0,z0,y1,z1,y2,z2,y3,z3,...}. The node indices for the elements index into this array, so the Tria3Nodes array would look like {a0,b0,c0,a1,b1,c1,a2,b2,c2,...}, and a tria whose nodes have coordinates {y3,z3}, {y7,z7}, {y1,z1} would appear in the Tria3Nodes array as {...,3,7,1,...}.
solid_Quad8Nodes
Pointer to the node indices for the quad8 elements.
Type: pointer
The node coordinates are in the form of an array {y0,z0,y1,z1,y2,z2,y3,z3,...}. The node indices for the elements index into this array, so the Tria3Nodes array would look like {a0,b0,c0,a1,b1,c1,a2,b2,c2,...}, and a tria whose nodes have coordinates {y3,z3}, {y7,z7}, {y1,z1} would appear in the Tria3Nodes array as {...,3,7,1,...}.
solid_Tria3Nodes
Pointer to the node indices for the tria3 elements.
Type: pointer
The node coordinates are in the form of an array {y0,z0,y1,z1,y2,z2,y3,z3,...}. The node indices for the elements index into this array, so the Tria3Nodes array would look like {a0,b0,c0,a1,b1,c1,a2,b2,c2,...}, and a tria whose nodes have coordinates {y3,z3}, {y7,z7}, {y1,z1} would appear in the Tria3Nodes array as {...,3,7,1,...}.
solid_Tria6Nodes
Pointer to the node indices for the tria6 elements.
Type: pointer
The node coordinates are in the form of an array {y0,z0,y1,z1,y2,z2,y3,z3,...}. The node indices for the elements index into this array, so the Tria3Nodes array would look like {a0,b0,c0,a1,b1,c1,a2,b2,c2,...}, and a tria whose nodes have coordinates {y3,z3}, {y7,z7}, {y1,z1} would appear in the Tria3Nodes array as {...,3,7,1,...}.
solver_id
The solver ID of the entity.
Type: integer
solverkeyword
The name of the solver keyword.
Type: string
TorsionFactor
The torsion factor of the beam section.
Type: double
WarpingFactor
The warping factor of the beam section.
Type: double

Version History

2020.1 - Added new data name solverkeyword.