1. If the Graphics panel is not currently displayed, select the desired graphic by clicking on it in the Project Browser or in the modeling window.
    The Graphics panel is automatically displayed.
  2. From the Connectivity tab, click the Body collector (under Parent) and select a body from the modeling window, or double click the Body collector to open the Model Tree (from which the desired body can be selected).
    Note: If the selected graphic is a pair entity, first distinguish between the Left and Right tabs in the panel, and then edit the properties. When defining a pair graphic, use pair entities for Body, Origin, etc.
  3. Click the Point collector (under Center) and select the origin point of the graphic from the modeling window or the Model Tree.
  4. Use the orientation options to orient the coordinate system.
  5. Define the properties of the ellipsoid graphic.
    1. Click the Properties tab.
    2. Enter the X, Y, and Z radius for the ellipsoid graphic based on the orientation axis set in the Connectivity tab.
    3. Click the MaterialProperty collector and select a material property to associate with the graphic.
    • Activating the Material inside check box sets the normals such that the graphic will act like a solid object. This option applies to when a graphic is used within a contact entity.
    • The refinement level sets the mesh coarseness level for MotionView. MotionView will use a tessellation scheme to represent the graphic object during solution. Refer to the <Post_Graphic MotionSolve statement for additional information.
  6. Click the Inertia Properties tab and review the mass and center of mass coordinates for the graphic.