Create the Seatbelt Mesh
In this step you will create a seatbelt mesh.
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From the Tools menu, select Seatbelt.
The Seatbelt Browser opens.
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In the Seatbelt Browser, right-click and select Create > SeatbeltSystem.
A seatbelt system is generated with three seatbelt segments.
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Select the root of the SeatbeltSystem to activate the Entity Editor.
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In the Entity Editor:
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Select the Wrap Around Components as shown in
the following image.
- Activate the Create Contact option to automatically generate the contacts between belt and wrap around components.
- Change the 2D Element Size to 10.0.
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Select the Wrap Around Components as shown in
the following image.
- In the Seatbelt Browser, select seatbelt1 to activate this seatbelt segment.
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In the Entity Editor for seatbelt1:
- Keep the mesh type of the seatbelt segment to 1D seatbelt elements only.
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Activate the nodes selector and select the two nodes defined by the
tags "Retractor" and "Slipring1" to define the belt path of
seatbelt1.
The seatbelt1 1D mesh is automatically generated.
- In the Seatbelt Browser, select seatbelt2 to activate the seatbelt segment.
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In the Entity Editor for seatbelt2:
- Keep the mesh type of the seatbelt segment to 1D & Shell elements.
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Activate the nodes selector and select the three nodes defined by the
tags "Slipring1," "Orient-Torso," and "Slipring2" to define the belt
path of seatbelt2.
The seatbelt2 mesh is automatically generated.
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Repeat Step 8 for seatbelt3 by selecting nodes defined by "Slipring2,"
"Orient-Lap," and "Anchorage."
The seatbelt3 mesh is automatically generated.