Browsers supply a great deal of view-related functionality in HyperMesh by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table
that allow you to alter the display of model parts.
Perform automatic checks on CAD models, and identify potential issues with geometry that may slow down the meshing
process using the Verification and Comparison tools.
Space frames are models that have a sparse distribution of elements, such as a car body. Space frame models can generally
have element counts in the hundreds of thousands, but their basic structure is rather simple.
Move the handles into positions that change the shape of the model to match the mesh or geometry data. If you are going
to match a mesh you need to make sure that the mesh does not get morphed when you are moving the handles.
Global morphing differs from local morphing in that there are no definite boundaries between the handles that restrict
their zones of influence. When you perform global morphing operations, the parts of the model that are morphed are those
that lie between the handles that are moving and those that are not.
If your space frame is symmetric, you can create a plane of symmetry at the center of your space frame and have your
morphs applied in a symmetric fashion.
Planar symmetry is similar to linear symmetry accept that it reduces two dimensions instead of one. This enables you
to morph your model along a single axis with only two or more handles.
Shell models are models that are made up primarily of shell elements, namely, quads, and trias. In general, a shell
model represents many parts, each with numerous features such as holes and edges, and connected together using 1D
elements such as bars and rigids.
Solid models are models that are made up of solid elements, namely, tetras, pentas, and hexas. In general, a solid
model represents a single part with numerous features such as holes, edges, bosses, flanges and ribs.
Space frames are models that have a sparse distribution of elements, such as a car body. Space frame models can generally
have element counts in the hundreds of thousands, but their basic structure is rather simple.
Use linear symmetry to apply morphs to the model in such a way that the model is
essentially reduced to two dimensions.
From the Tools page, click HyperMorph.
Click Systems.
Create a system with the x-axis pointing along the dimension to be
reduced.
Click return to go to the HyperMorph module.
Click Symmetry.
Select the create subpanel.
In the name field, enter a name.
Select the global domain icon.
Switch the selector from 1 plane to linear.
Select the system you created.
Select x-axis as the axis to align the symmetry.
Click create.
A linear symmetry is created along the x-axis of the system. The icon for a linear
symmetry consists of two parallel lines along the dimension to be reduced. The
origin of the system is irrelevant. Now each handle acts on the mesh as if it were a
line extending along the system x-axis. If two handles lie along a line parallel to
the system x-axis, they will be linked through symmetry. When you move a handle, all
the nodes and handles with the same y and z coordinates will move along with
it.
Note: Since linear is a non-reflective type of symmetry, leaving symlinks
unchecked will not prevent the handles from having linear influences. However,
it will stop movements from one handle from being applied to others that are
linked via the symmetry. If you wish to turn the symmetry off for a given
morphing operation, make the symmetry inactive in the Morph Options panel. Figure 1. System and Linear Symmetry. The linear symmetry icon consists of two parallel lines along the
system x-axis. Note that the placement of a linear symmetry system does
not matter, the effect of the linear symmetry system is determined only
by the direction of the x-axis.
Applying a linear symmetry is very useful for making profile changes to
a space frame model. It does not matter where the handles are placed along
the x-axis, greatly simplifying the model set up. You only need to look at
the model from one view to set up the handles and to morph the model. For
models with a large number of elements this can save a great deal of
time. Figure 2. Using Linear Symmetry. The handle on the rear part of the roof is selected and the entire
rear portion of the roof is morphed along with it. With linear
symmetry you only need to place handles on one side of the model to
affect the entire profile.