Use the Create Points/Nodes tool to create and edit points/nodes on geometry surfaces and lines or in space. Points and nodes can be used to
establish reference locations for geometry construction and meaningful snap locations for use with other tools.
A surface represents the geometry associated with a physical part. A surface is a two-dimensional geometric entity that
may be used in automatic mesh generation.
Solids are closed volume of surfaces that can take any shape. Solids are three-dimensional entities that can be used in
automatic tetra and solid meshing.
A face is a single Non-uniform Rational B-Spline (NURBS) and is the smallest area entity. It has a separate underlying
mathematical definition, specified when it was created.
Use the Create Points/Nodes tool to create and edit points/nodes on geometry surfaces and lines or in space. Points and nodes can be used to
establish reference locations for geometry construction and meaningful snap locations for use with other tools.
Use the Create Points/Nodes tool to create and edit
points/nodes on geometry surfaces and lines or in space. Points and nodes can be used to
establish reference locations for geometry construction and meaningful snap locations for
use with other tools.
New points created on existing
geometry are organized in the same component as the source geometry, and new points
created in empty space are organized in the current component.
From the Geometry ribbon, Points
tool group, click the Create Points/Nodes tool.
From the drop-down menu below the tool, select whether to work with points or
nodes.
Create points and nodes in the following ways:
Left-click in the modeling window and enter X,
Y, and Z coordinates in the microdialog, then press
Enter.
Interpolate by holding Ctrl while
left-clicking new or existing points/nodes. Interpolate the midpoint of two
points/nodes or the center of three points/nodes, or enter a number of
points/nodes to interpolate in the microdialog and
press Enter.
Double-click on a point or a node to edit its coordinates.
Tip:
Create points and nodes at predefined points on geometry, such as end,
middle, center, and intersection points. When interpolating points and
nodes, you can also snap to points along the x, y, and z axis.
Copying and pasting topology vertices (fixed points) generates free points
and organizes them in the same component.