Point Realization Methods

Overview of the point connector realization process and methods.

The following flow chart outlines a four-stage process used to select the best routine for point realizations.


Figure 1.
  1. Under the Connectivity heading, select the realization type.
    mesh independent
    Use for realizations that do not need mesh changes for the body of the realization, and the connection is primarily defined via a solver-specific card or 0D elements, such as CWELDs for Nastran or ACM for OptiStruct.
    During the realization, the solver-specific connection is created. For example, for the Nastran CWELD of ELEMID option, the shells which are in contact are observed and defined in the CWELD card.


    mesh dependent
    Use for all other cases.
  2. If mesh dependent is selected, you must decided whether to adjust the mesh or the realization.
    adjust mesh
    Projection is done in a perpendicular way, and the mesh must be adapted to the projection points.
    adjust realizations
    The mesh will not be modified, at the expense of non-normal or incomplete realizations. Many realization types are defined with head elements attached to body elements. In the case of these realization types, the head elements realize the connection without modifying the mesh. Then the body element is still created in a normal direction.
  3. Select a method for performing adjustments.
    Adjust Mesh
    remesh
    Takes the projection points into account and uses snap and split capabilities to connect the weld to the links.


    quad transition
    Creates perfectly shaped quad elements around the projection points. By default, the quad size is determined by the average mesh size. Alternatively, you can specify a specific quad size in the Quad Size field.
    For point quad transition, the automatic snapping and feature detection option, Allow Snapping, is activated. This prevents the creation of elements that are too small and ensures that the geometry is not modified too much.
    Free edges and features with an angle greater than 25° are always taken into account. If smaller feature angles should be considered, decrease the value in the Feature Angle field under the Behavior heading. Feature angles smaller than 5° will not be considered at all.
    By default, snapping is allowed by a distance of one third of the quad pattern element size. In the case of a predefined quad pattern element size of 10.0, the outer nodes can snap to features in a distance of 3.3. The algorithm also tries to snap all three nodes of a quad pattern or none.


    The top, left image illustrates the initial model situation. The remaining images illustrate connectors that have been realized with quad transition using different quad pattern sizes: average, coarse, small. The regular quad pattern size is highlighted and the red lines illustrate which nodes have been snapped to a relevant feature or free edge.
    The image below is the same example as above, except the model is realized as a quad transition with an adequate quad pattern size.


    In Figure 2, points were created at the same exact position, though there is a notable difference. In both images, the connectors have been created along a line, but in the left image the split to points option was enabled.
    Therefore, in the left image, the quad transition pattern is aligned to the mesh; in the right image, the quad transition pattern is oriented along the point connector line. All elements around the point connector line belong to the regular pattern. The number of element pairs created along the point connector line between the point positions depends on the average or selected mesh size, which can range from one to many. The quad elements are distributed equidistant along the line.
    In curved regions the inner and outer lengths of the element edges differ.


    Figure 2.
    Adjust Realizations
    find nearest nodes
    Only searches for the nearest nodes within the given tolerance, making it possible to connect t-joints and similar areas. This option is very useful in situations where the connectors are not positioned perfectly. The realizations are allowed to be non-normal.
    Find nearest node does not perform projections.


    Figure 3.
    project and find nodes
    Requires a valid normal projection onto the link entities in a first step. In a second step, the nodes closest to the projection points will be used for the connection. If a normal projection is not possible, the realization fails as indicated in the image below.


    Figure 4.
    An angle of less than five degrees is considered normal. Activating the Nonnormal checkbox under the Behavior heading omits the requirement for a normal projection and permits links to only be found in the connector tolerance. The result is exactly the same as it is for the find nearest nodes option.


    Figure 5.
    ensure projection
    The minimum condition for the realization is a possible projection. The realization will be performed in the direction from one projection point to the next. If the projection point is coincident with a shell node they will be equivalenced.


    Figure 6.
    Note: Ensure projection can lead to incompletely defined connections from a solver perspective unless the connector positions are not aligned to the mesh. The advantage of this projection method is the exact determination of the projection points.
    Enabling the Nonnormal checkbox allows the realization to be performed from one projection point to the next.


    Figure 7.
  4. If you selected quad transition in step 3, you must select whether to imprint or skip imprint.
    imprint
    When creating mesh-dependent realizations with quad transitions, the quad transition meshes can overlap and disturb each other if more than one set of connectors is created too close to each other. Imprint reconcile such transitions with each other and modifies the underlying mesh to match the results. This creates a final result that is seamless and properly meshed.
    The option Resolve Conflicts is activated by default, enabling smaller imprint conflicts to be automatically resolved when connectors are realized. Overlapping elements are released, and a normal remesh of that area is performed as long as the overlapping area is smaller than half the regular quad transition element size.


    Figure 8.
    skip imprint
    Prevents the last step of quad transition from being performed. The component ^conn_imprint is created instead, which contains the element pattern. These elements can be modified and manually imprinted later using the Connector Imprint panel.
    Skip imprint allows you to realize such mesh-dependent realizations in very complex areas of the model where the automatic imprint fails because of issues such as conflicting points.




    Figure 9.