Urban ASCII Database Format (ODA)
The ODA database-files (Outdoor ASCII) are in a simple ASCII format. Such files can be generated by loading an ODB database within WallMan and using the option.
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Five comment lines |
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General database settings
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The database offset (x and y) is added to the coordinates of the individual buildings. The coordinates of the individual buildings are thus relative to the given offset and must be positive. The coordinates of the individual buildings should not exceed 106.
The database extension is to be understood relatively to the lower-left corner of the database, it is not the upper-right corner in absolute coordinates, but it is the vector pointing from the lower-left corner to the upper-right corner.
It is not recommended to delete any line, no matter if this affects the pre-processing or not. WallMan returns an error if the number of buildings is incorrect when processing the file.
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This keyword marks the beginning of the material data. |
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The structure of the material properties belonging to the visualization settings. |
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The structure of the material properties belonging to the electrical settings for each defined frequency. |
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Sample Code. |
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This keyword marks the end of the material data. |
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This keyword marks the start of the building data. |
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Note: Each building is described by one line. In this description, the line
break has been inserted for readability. Between two buildings, there
must be a line break, but there must be none in one building line.
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This keyword marks the end of the building data. |
Description of the Building Parameters
Parameter | Type | Description |
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Building Index Number |
Index | Number which allows to identify buildings, for example, in a prediction. |
Number of corners |
Index | Number of corners of this building. Must be at least 3. |
x-coordinate of corner # n |
Geometric | Coordinates [m] of each individual corner of the building. The values must be positive. The offset has to be chosen accordingly. |
y-coordinate of corner # n |
Geometric | |
Note: The orientation of the corners should be counter-clockwise.
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Building height |
Geometric | Uniform building height [m] (in z-direction). |
Material identifier |
Index | Code describing the material defined for this building. |
Type of building |
Index | Code describing the type of this building (standard, virtual, vegetation or courtyard/ tower). |