Create Face

Create a new PolyNURBS object from scratch, add new faces to an existing PolyNURBS object, or close a hole in an existing PolyNURBS object.

  1. On the ribbon, click the PolyNURBS tab.
  2. Click the Create Face icon.

  3. Click to add a new point. Drag a point to move it.
    Note:
    • Add at least 3 points to create a valid face.
    • If there is already a selected PolyNURBS in the scene, Create Face doesn't create a new object, but adds to the existing object.
    • If there are open faces, use the edit point snaps to snap the face.
    • Click on or near an existing point to snap a new vertex to an existing vertex so they are one. (When you add a new face to an existing PolyNURBS, the new face is joined to the existing PolyNURBS; it will share the same vertices and edges.)
  4. Right-click and mouse through the check mark to exit, or double-right-click.