NVH has the following general geometry capabilities:
• Import geometry from an external CAD file
• Export geometry to an external CAD file
• Create new geometry
• Edit and defeature existing or imported geometry
• Create connectors on geometry
• Create meshes on geometry
The following options are available from the Geometry menu:
Autocleanup
Performs automatic geometry cleanup and prepares it for meshing based on the parameters set in the BatchMesher criteria file, which can be edited from this panel.
Card Editor
Allows you to select the entities that are viewed in the card image subpanel.
Comparison Tool
Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models, or two selections of entities. You can also use this tool to find and report on geometrical/shape differences.
Defeature
Find and delete pinholes, fillets on surfaces and surface edges and duplicate surfaces.
Delete panel
Delete data from a model database, preview and delete empty collectors and preview and delete unused property collectors, material collectors or curves.
Distance
Determine the distance between two nodes/points or the angle between three nodes/points, or to change distances or angles.
Edge Edit
Modify surface edges.
Geom Match Topology
Fix gaps between stitched edges and vertices to make the actual geometry of the surfaces consistent with the model topology.
Length
Determine the length of a selected group of lines.
Line Edit
Split, join, or extend lines.
Lines
Create lines using a wide variety of methods.
Mass Calc
Obtain the mass, area and/or volume of a selected group of elements, solids, or surfaces.
Take metadata generated as part of the CAD import process and use it to setup CAE models.
Midsurface
Extract the midsurface representation of a solid part.
Nodes
Create nodes using a wide variety of methods.
Node Edit
Associate nodes to a point, line, or surface/solid face; move nodes along a surface; place a node at a point on a surface; remap a list of nodes to a line; or project nodes to an imaginary line passing through two nodes.
Normals
Display the normal of an element or surface, adjust the orientation of element normals and reverse the normal of an element or surface.
Numbers
Numbers
Organize
Reorganize your database by copying or moving data (entities) among collectors or includes.
Permute
Switch coordinates of model entities in the global coordinate system.
Point Edit
Perform many point-specific geometry cleanup tasks.
Points
Create free points using a wide variety of methods.
Position
Specify a new position for model entities.
Project
Project data entities to a plane, vector, surface, or line.
Quick Edit
Many tools for rapid editing of model geometry.
Reflect
Reflect portions of a model about a plane, changing the selected portion into a mirror image of itself.
Renumber
Renumber entities.
Rotate
Rotate entities around an axis in space.
Scale
Increase or decrease an entity’s dimensions.
Solid Edit
Modify solid entities, including trimming and/or splitting solids and merging solids into a single entity.
Solids
Create solid geometry using a wide variety of methods.
Surface Edit
Allows you to perform a variety of surface editing, trimming and creation functions.
Surfaces
Create surfaces using a wide variety of methods.
Systems
Create rectangular, cylindrical and spherical coordinate systems.
Translate
Move entities in a single specified direction.
Vectors
Create a vector entity.