Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
Measure dimensions, analyze curvature, check for continuity and watertightness, analyze the draft, detect undercuts,
assign tags to entities, edit and visualize streamlines as static images or animations, create design iterations on
the fly, and assign variables.
Dimension a line, edge, bounding box, angle, and radius/diameter in order to create objects which must fit predefined
dimensions. You can also insert a general annotation to label the parts of your model.
The Interactive rendering modes are display modes that render your scene in real time, so you can interactively apply
materials, modify the environment, and change the camera position.
Create copies of objects with a parent-child relationship. When you modify the source objects, all of the instances
are updated automatically in the construction history. This is a scene creation tool that is used mainly for rendering.
You can render the entire scene or selected objects in the scene to produce one image file. Renderings can be performed
in a queue. Choose from Render or Render in Darkroom.
Use Relight to change the power and color of lights during post-processing. This is useful when you want to produce
an animation or lighting study. Relight is only available with the Presto/IR and Full (Progressive) rendering engines
and the Render in Darkroom tool.
Compare two renderings so that you can edit one image in reference to the other. The renderings must be of the same
size and cannot have Relight enabled.
Modify the Lighting
Use Relight to change the power and color of lights during post-processing. This is useful when you want to produce an animation or lighting study. Relight is only available with the Presto/IR and Full (Progressive) rendering engines and the Render in Darkroom tool.
Compare Renderings
Compare two renderings so that you can edit one image in reference to the other. The renderings must be of the same size and cannot have Relight enabled.