Directly edit the geometry of a NURBS surface by performing various operations such as moving, adding, and removing
points; changing the order in the U or V direction; adding weight; and removing trimming curves.
Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
Measure dimensions, analyze curvature, check for continuity and watertightness, analyze the draft, detect undercuts,
assign tags to entities, edit and visualize streamlines as static images or animations, create design iterations on
the fly, and assign variables.
Dimension a line, edge, bounding box, angle, and radius/diameter in order to create objects which must fit predefined
dimensions. You can also insert a general annotation to label the parts of your model.
Create and edit 3D surfaces and solids by creating primitives or editing existing
curves and surfaces.
Primitives
Create the basic shape of a 3D surface.
Surfacing
Perform an operation on existing curves or surfaces to create a new 3D surface or solid.
NURBS Surface Editing
Directly edit the geometry of a NURBS surface by performing various operations such as moving, adding, and removing points; changing the order in the U or V direction; adding weight; and removing trimming curves.