Create base sketches, from which you will create surfaces using the Extrude, Edge Extract, and Trim tools. You will
then modify the surfaces further by adding sketch curves and using the Trim and Round tools.
Learn how to create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease
and simplicity of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form
solid geometry that is smooth and continuous.
Learn how to adjust the materials, environment, and properties of objects in the scene to create a photorealistic
image. In addition, learn how to create animations in Inspire Studio.
Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
Measure dimensions, analyze curvature, check for continuity and watertightness, analyze the draft, detect undercuts,
and create design iterations on the fly.
Dimension a line, edge, bounding box, angle, and radius/diameter in order to create objects which must fit predefined
dimensions. You can also insert a general annotation to label the parts of your model.
Tutorial: Sketching, Surfacing, Modify
Create base sketches, from which you will create surfaces using the Extrude, Edge Extract, and Trim tools. You will then modify the surfaces further by adding sketch curves and using the Trim and Round tools.