Learn basic surfacing techniques such as creating primitives and NURBS curves and then modifying them by editing points
and using tools like Blend, Loft, Offset, and Trim.
Continue to learn basic surfacing techniques by building on the same model from the first basic surfacing tutorial.
In this follow-up tutorial, you will continue modifying the model by using tools like Combine, Shelling, Section Cut,
Tolerance Check, Extract Isoparms, Replicate, and Round.
Learn how to create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease
and simplicity of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form
solid geometry that is smooth and continuous.
Learn how to adjust the materials, environment, and properties of objects in the scene to create a photorealistic
image. In addition, learn how to create animations in Inspire Studio.
Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
Measure dimensions, analyze curvature, check for continuity and watertightness, analyze the draft, detect undercuts,
and create design iterations on the fly.
Dimension a line, edge, bounding box, angle, and radius/diameter in order to create objects which must fit predefined
dimensions. You can also insert a general annotation to label the parts of your model.
Learn how to create and edit 2D surfaces, as well as 3D surfaces and
solids.
Tutorial: Basic Surfacing 1
Learn basic surfacing techniques such as creating primitives and NURBS curves and then modifying them by editing points and using tools like Blend, Loft, Offset, and Trim.
Tutorial: Basic Surfacing 2
Continue to learn basic surfacing techniques by building on the same model from the first basic surfacing tutorial. In this follow-up tutorial, you will continue modifying the model by using tools like Combine, Shelling, Section Cut, Tolerance Check, Extract Isoparms, Replicate, and Round.