Display and Modify an Object's Properties

Show or hide extra columns to display and modify an object's properties in the Model Browser (World tab only).

  1. Press Ctrl+1 to open the Model Browser.
  2. On the World tab only, you can do the following:
    • To show extra columns, click .
      • To turn an object's property off, click the icon under the corresponding column.
      • To turn an object's property on, click the faint gray dot under the corresponding column.
    • To hide extra columns, click .
    As a result:
    • When the property is turned on, an icon is displayed. For example, indicates that the object is invisible to the camera.
    • When the property is turned on for some children in a group, half the icon is displayed. For example, indicates that some children are invisible to the camera.
    • When the property is turned off, a faint gray dot is displayed to indicate that the object is actually visible to the camera.
    Property Description
    Instance or master

    If is displayed, the object is an instance.

    If is displayed, the object is a master.

    Locked (not selectable)

    Lock the object so that it's not selectable and cannot be modified.
    Invisible to camera

    The object is invisible but still contributes to the lighting environment (i.e., it casts shadows, reflects light, etc.).
    Do not receive shadows

    The object does not receive shadows from other objects. This property only functions when the rendering engine is set to Raytracing.
    Do not cast shadows

    The object is visible but does not cast shadows.
    Do not scatter light

    The object does not scatter light. That is, rays of light do not get deflected in different directions.
    Do not receive caustics

    The object does not receive caustics. Caustics are complex refractions caused when light passes through transparent objects.


    Figure 1. Do not receive caustics
    Figure 2. Receive caustics
    Hide back faces

    Each face (or surface) has two sides: front and back. Make faces invisible when viewed from the rear.
    Bevel

    Make the edges of the object appear rounded, creating a photo-realistic rendering.