Inspire Render software is a 3D conceptual rendering environment which empowers designers to swiftly create and evolve photorealistic
visualizations of forms. Inspire Render software is one of the very few 3D design products which supports both Windows and Mac OS X systems.
When you have a team where one person works on modeling while another works on materials, the Import and Apply Materials
function can be used to import the materials and automatically apply them to the corresponding geometry in the model.
This gives the team the flexibility to work simultaneously, so that the model can continue to be modified while the
materials are being created and applied.
Export selected objects to a common folder used to exchange data with other Altair products. For example, you can export a die design from Inspire Studio to Inspire Form to perform a stamping simulation.
The software saves versions of your objects as you create them, enabling you to return to an earlier stage of an object,
and modify or reuse the object from that stage.
Capture an image of a model. The background is white by default, but you can make it colored or transparent. Arrows
on curves are automatically turned off.
Inspire Render has three different tool belts to help you quickly access the tools you need to create highly realistic renderings.
You can use the tool belts with the default configuration of tools or you can customize the tool belts by adding and
removing tools as required.
Open a previously saved scene and merge it with the current
one.
Tip: When opening/importing and saving/exporting IGES or STEP files, if the
default import option CT doesn't work properly, try changing
it to PS.
Do one of the following:
Press Ctrl (Command) + M.
Select File > Import.
Import ignores views configuration information from the incoming file. If the
model contains rendering data such as environments or rendering properties, the
Rendering Data window prompts you to choose how to join the data from the
selected model with what is already in your scene:
Skip:
Imports
only geometry, lights, and cameras from the selected library model, but
not rendering data such as environments and rendering properties.
Overwrite:
Overwrites
rendering data such as environments and rendering properties in your
current model with those in the selected library model.
Merge:
Adds
the rendering data from the selected library model to your current
model. This data is only used if not currently specified in the
scene.
Note: Geometry and possible cameras and lights are always added to the scene.