Best Practices for Running 3D Contact Models in MotionSolve

MotionSolve can detect and handle contact between graphic entities that represent solids.

The graphics may be defined in three ways:
  • Analytically for simple shapes such as spheres and frusta
  • As CAD geometry in their native format
  • As triangular meshes

Regardless of how they are created, all geometry (except for sphere-to-sphere and sphere-to-mesh contact) is eventually converted to a mesh and contact between meshes is computed during the simulation.

This section summarizes contact strategies that will help you experience successful simulation.