*Force()

Defines force attributes.

Syntax

*Force ("name", On/Off, IDOn/IDOff, color/"Material Name", Opaque/Transparent, Shaded/Wireframe, NoTrace/FullTrace/TraceBySteps/TraceLast, Force/Moment/Both, Component/Resultant, Label/Value/None)

Application

HyperView

Inputs

"Name"
The force name. Must be in double quotes.
On
Displays the force in the graphic window.
Off
Turns off the force displayed in the graphic window.
IDOn
Displays the force ID in the graphic window.
IDOff
Turns off the force ID displayed in the graphic window.
Color
A number between 0 and 63 that specifies the color of the force vector.
"Material Name"
The material name (used if the specified force references a material). Must be in double quotes.
Opaque
Defines the force vector as solid.
Transparent
Defines the force vector as see-through.
Shaded
Renders the force as a filled object.
Wireframe
Renders the force as a 3D wireframe object.
NoTrace
Turns off tracing for the force.
FullTrace
Displays the entire traced path of the force.
TraceBySteps
Displays the traced path of the force as it passes each timestep.
TraceLast
Displays the traced path of the force restricted to the last five timesteps.
Force
Displays only the force associated with the part.
Moment
Displays only the moment associated with the part.
Both
Displays both the force and the moment associated with the part.
Component
Displays the force as the individual component vectors.
Resultant
Displays the force as the combined result of the component forces.
Label
Displays the vector with the label.
Value
Displays the vector with the label and the magnitude of the force.
None
Displays the force without a label or value.

Context

*BeginGraphic()

*BeginPage()

Report Definitions

Example

*BeginGraphic()
	• • •
	*Force("F/1025", On, IDOn, 2, Opaque, Shade,
          NoTrace, Both, component, Value)
	• • •
*EndGraphic()

Comments

Force names appear in the Entity list on the Entity Attributes panel.

FullTrace displays the traced path without animating the model. The model must be animated for TraceBySteps and TraceLast to display the path of motion.

Colors are numbered from left to right, top to bottom starting with 0 in the Entity Attributes panel.

If a force references a material, a material name must be specified instead of a color number.