System defines an orthonormal, right-handed coordinate system.
A part can be associated to the system.
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
moveWithPart : Bool¶
Whether the system is moving with the associated part or not.
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
origin : Location (units=”length”)¶
The origin of this system in local coordinate system.
part : Attribute¶
The part associated with this system.
position : Attribute¶
The global transform as a Matrix44.
visible : Bool¶
Determines whether the object is visible in the modeling window.
Setting this on or off sets all children. Setting to True sets all the parents visible too.
Origin of this system position as a Point.