Global rotation velocity and acceleration of the model.
Angular velocity defines the speed of rotation of the entire model and the axis about which it rotates. Angular acceleration is the rate of change of the model’s angular velocity.
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
color : Color¶
The color assigned to the Boundary Condition.
connectionRadius : Double (units=”length”)¶
The search radius for the Boundary Condition.
connectionType : Enum (rigid, flexible)¶
The type of the connection. Valid choices are:
direction : Direction¶
Returns the direction vector of the entity.
distributed : Bool¶
Returns whether the applied boundary condition is distributed or not.
Boundary conditions applied across the entire feature area (for faces) or length (for edges) are distributed and at a single point boundary conditions are non-distributed.
features : Attribute¶
Returns a list of features the entity is applied to.
localToPart : Bool¶
Returns or sets ‘Rotate with part’.
It makes boundary condition not to rotate or rotate along with its associated part.
location : Location (units=”length”)¶
Returns the location of the entity.
mode : Enum (direction, components)¶
Specifies the mode of the boundary condition.
Valid choices are:
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
part : Attribute¶
Returns the part on which the entity is applied graphically.
parts : Attribute¶
Returns a list of parts on which the entity is applied on.
visible : Bool¶
Determines whether the Boundary Condition is visible or not.