========================= System (hwx.inspire.core) ========================= System defines an orthonormal, right-handed coordinate system. A part can be associated to the system. ---------- Attributes ---------- +----------------------+----------------------+----------------------+ | active_: Bool | moveWithPart_: Bool | name_: Attribute | +----------------------+----------------------+----------------------+ | origin_: Location | part_: Attribute | position_: Attribute | +----------------------+----------------------+----------------------+ | visible_: Bool | | +----------------------+---------------------------------------------+ ---------- Properties ---------- +-----------+ | location_ | +-----------+ ----------------- Attribute Details ----------------- .. _active: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ active : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns or sets the object activeness. Setting this on or off sets all children. Setting to True sets all the parents active too. .. _moveWithPart: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ moveWithPart : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Whether the system is moving with the associated part or not. .. _name: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ name : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns or sets the name of the object. It can be any text string, including spaces, although it's best to avoid using the following characters: " ' * ? and $. While these characters are allowed, they could create difficulties when you export the model to other applications. .. _origin: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ origin : :ref:`Location ` (units="length") ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The origin of this system in local coordinate system. .. _part: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ part : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The part associated with this system. .. _position: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ position : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The global transform as a Matrix44. .. _visible: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ visible : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Determines whether the object is visible in the modeling window. Setting this on or off sets all children. Setting to True sets all the parents visible too. ---------------- Property Details ---------------- .. _location: .. method:: location Origin of this system position as a Point.