*SetOrientation()

Specifies the model orientation for graphics windows.

Syntax

*SetOrientation (Front/Back/Iso/Left/Right/Top/Bottom)

Application

MotionView and HyperView.

Inputs

Front
Orients the model so that you are looking at the front.
Back
Orients the model so that you are looking at the back.
Iso
Orients the model in an isometric view.
Left
Orients the model so that you looking at the left side.
Right
Orients the model so that you looking at the right side.
Top
Orients the model so that you are looking down on it from above.
Bottom
Orients the model so that you are looking up on it from below.

Context

*BeginGraphicDefaults()

Example

• • •
*BeginGraphicDefaults()
	*SetOrientation(Top)
	*SetBackgroundColor(0)
	*Part(Default, On, -1, Opaque, Shaded, NoTrace)
	*Part("P/999", Off, 8, Opaque, Shaded, NoTrace)
	*Force(Default, Off, 2, Opaque, Shaded, NoTrace, Force, Resultant)
	*Marker(Default, Off, 5, Opaque, Shaded, NoTrace)
	*SetPartColorList(8,9,10,11,12,13,14,15)
*EndGraphicDefaults()
• • •

Comments

When a script is saved, the orientation is defined as a view matrix. When writing your own script or editing an existing one, the view matrix can be replaced with any one of the four primary views available on the control panel: top, isometric, front, and left views. It is not recommended that view matrices be edited.