Mouse Controls

The mouse attached to your system is integral to Engineering Solutions and can be used in almost every aspect of user input. Some operations require pressing a keyboard key in addition to using the mouse.

For example, the Rapid menu functionality in panels allows you to use the middle mouse button to quickly perform common operations without frequently moving the mouse between the graphics region and the panel region.
Table 1.
Keyboard Left mouse Middle mouse Right mouse
Single click and release.

Performs selection operations on single entities.

Single click and release.

Acts as advance (proceed) function after entity selection in most panels. Selects a new center of rotation in the rotate (r) and arc dynamic motion (a) modes.

Single click and release.

Deselects an entity in the graphics area. Aborts graphics operations.

Single click and hold.

Aborts intensive processes, such as Penetration Checks.

Click and move.

Pre-highlight the entities as the mouse travels, thus allowing you to view the entity that will be selected. If you release the mouse, the pre-highlighted entity is selected

Dynamic rotation in the rotate (r) and arc dynamic motion (a) modes.

Click and move.

Pre-highlight the entities as the mouse travels, thus allowing you to view the entity that will be deselected (removed from selection). If you release the mouse, the pre-highlighted entity is deselected.

Ctrl Single click and release.

Selects a new center of rotation.

Single click and release.

Fit the displayed model to the screen.

Ctrl Click and move.

Dynamically rotates the model.

Click and move.

Zooms into an area of the model.

Click and move.

Pans the model.

Shift Single click and release displays the entity selection pop-up menu.


Figure 1.
From the entity selection pop-up menu, choose one of the first six quick window selection modes.


Figure 2.
Inside of rectangle
Selects the entities that are inside of a rectangular window.
Outside of rectangle
Selects the entities that are outside of a rectangular window.
Inside of polygon
Selects the entities that are inside of a polygon window.
Outside of polygon
Selects the entities that are outside of a polygon window.
Inside of circle
Selects the entities that are inside of a circle window.
Outside of circle
Selects the entities that are outside of a circle window.
Then select from one of the last two quick window selection modes from the pop-up menu.


Figure 3.
Visible only off
Takes all of the elements inside of a selection window into account.
Visible only on
Takes only the visible elements inside of a selection window into account. Visible means, that the element centroid is visible (for solids at least one faces centroid).
Single click and release.

Acts as advance (proceed) function after entity selection in most panels.

Single click and release displays the entity selection pop-up menu.


Figure 4.
From the entity selection pop-up menu, choose one of the first six quick window selection modes.


Figure 5.
Inside of rectangle
Selects the entities that are inside of a rectangular window.
Outside of rectangle
Selects the entities that are outside of a rectangular window.
Inside of polygon
Selects the entities that are inside of a polygon window.
Outside of polygon
Selects the entities that are outside of a polygon window.
Inside of circle
Selects the entities that are inside of a circle window.
Outside of circle
Selects the entities that are outside of a circle window.
Then select from one of the last two quick window selection modes from the pop-up menu.


Figure 6.
Visible only off
Takes all of the elements inside of a selection window into account.
Visible only on
Takes only the visible elements inside of a selection window into account. Visible means, that the element centroid is visible (for solids at least one faces centroid).
Shift Click and move.

In entity selection mode - quick window selection of entities.

In Display panel – turn off collectors that are inside/outside the window.

Click and move.

In entity selection mode - quick window deselection of entities.

In Display panel – turn on collectors that are inside/outside the window.