Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
Double-click a PolyNURBS object to enter edit mode. You can then use Nurbify to visualize the object as a NURBS surface
or polymesh, and edit the vertices, edges, or faces to modify the shape.
Use the Wrap tool to quickly wrap a PolyNURBS solid around a shape. You can create multiple PolyNURBS cages, and bridge
the face of one cage to another.
Create a PolyNURBS surface on top of an existing triangular mesh. This is useful for quickly turning a complex structural
optimization results into PolyNURBS surfaces.
Measure dimensions, analyze curvature, check for continuity and watertightness, analyze the draft, detect undercuts,
and create design iterations on the fly.
Dimension a line, edge, bounding box, angle, and radius/diameter in order to create objects which must fit predefined
dimensions. You can also insert a general annotation to label the parts of your model.
Create polygonal surfaces that can easily be converted into NURBS surfaces. PolyNURBS combines the ease and simplicity
of polygonal modeling with the precision and flexibility of NURBS, allowing you to quickly create free-form solid
geometry that is smooth and continuous.
PolyNURBS Edit Mode
Double-click a PolyNURBS object to enter edit mode. You can then use Nurbify to visualize the object as a NURBS surface or polymesh, and edit the vertices, edges, or faces to modify the shape.
Create
Create a PolyNURBS face, create a PolyNURBS surface from a polyline, or extract a polyline from an existing NURBS or PolyNURBS object.
Clean Up Invalid Geometry
After merging faces and welding vertices, you may need to auto-correct invalid geometry by detecting and collapsing microscopic edges and faces.
Close Hole
Close a hole in a PolyNURBS by creating a new face to fill the void.
Circle Maker
Make a selected open loop of edges circular.
Split
Split an edge, split a face, or add an edge loop.
NURBS to Poly
Convert NURBS surfaces into polymeshes. You can save the polymesh as a STL file and send it directly to a 3D printer.
Subdivision Surface
Refine and smooth a PolyNURBS surface by adjusting the parameters of its subdivisions.
Group Extract
Automatically color-code the selection groups of a PolyNURBS object.
Wrap
Use the Wrap tool to quickly wrap a PolyNURBS solid around a shape. You can create multiple PolyNURBS cages, and bridge the face of one cage to another.
Fit
Create a PolyNURBS surface on top of an existing triangular mesh. This is useful for quickly turning a complex structural optimization results into PolyNURBS surfaces.
Simplify
Reduce the number of triangles in a mesh.
Fix Geometry
Identify geometry issues, clean up invalid geometry, collapse tiny edges and tiny faces, and remove spikes.