Create Coordinate System

Define a local coordinate system to which boundary conditions may be later applied.

Every project will have one global coordinate system. Toggle the location of the global system by selecting the Show global coordinate system button in the Project tree workbench toolbar.
  1. In the Project Tree, click on the Assembly branch.
  2. On the Assembly workbench toolbar, click the (Create coordinate system) icon.
  3. Define the origin point.
    1. In the Coordinate system dialog, click the Origin radio button.
    2. On the model, select a vertex, edge, or face to locate the origin.
    3. Adjust the numeric values in the X, Y and Z fields to fine tune the location.
      Tip: You can also drag the point on the model to adjust location.
  4. Define X-axis direction.
    1. In the Coordinate system dialog, click the Axis X radio button.
    2. On the model, select a vertex, edge, or face to define the direction of the axis.
    3. Click the Flip axis button to change the direction of the vector.
  5. Define Y-axis direction.
    1. In the Coordinate system dialog, click the Locate Y axis radio button.
    2. On the model, select a vertex, edge, or face to define the direction of the axis.
    3. Click the Flip axis button to change the direction of the vector.
  6. Rotate around local axis.
    1. Use the spin wheel or manually enter a value for rotation step.
    2. Pick the desired axis.
    3. Use the spin wheel or manually enter an angle of rotation to rotate the coordinate system around the local axis.
  7. Click OK.
    Note:

    Multiple local coordinate systems can be defined as well. Use these to specify boundary condition loads or displacement references in different coordinate frames.

    Coordinate Systems created can later be used as cartesian/cylindrical systems in the force/displacement dialog.