Key Frame Animation
A key frame is a frozen image in the sequence of an animation. Each "key" frame shows the transformation of an object. The remaining frames, known as “in betweens,” are figured out automatically by Inspire Render. When you play all of the frames together, you have a simple animation.
Create a Key Frame Animation of an Object
Use the Move tool to animate an object’s movement by changing its position and rotation along a trajectory path.
Change the Trajectory
Change the trajectory of the key frame animation so that the object moves along a custom path.
- Turn off all channels.
- Move the object outside the current trajectory.
- Click the Set Key Frames button to the left of the timeline.
- In the dialog, turn off all channels except for Position.
Animate the Camera
In addition to animating an object’s movement, you can also animate the camera to create a more complex animation.
- In the view controls, select a camera.
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Create the key frames:
- You can drag the Current Time slider left or right to see how the camera and object will be animated.
Rotation Types
In key frame animation, you can choose from two types of rotation: Euler or Quaternion. You need to choose one or the other for the entire animation; you cannot have some key frames in Euler and some in Quaternion.
Euler Rotation (Default)
Degrees: Define the angle of rotation in degrees.
Turns: Define the number of turns the object rotates between each key frame; you can enter a non whole number. Select this option if you want the object to do multiple turns between each key frame.
When you switch from Degrees to Turns or vice versa, the angles in degrees are automatically converted to the number of turns or vice versa.
Quaternion Rotation
Rotate the object freely in space using the Move tool's rotation handles in the modeling window. Compared to Euler rotation, Quaternion rotation generally results in smoother, more natural movement.