This subpanel creates three-dimensional full cylinder surface primitives.
In this example, mesh is set to transparent, and geometry is set to solid with feature lines. The highlighted
point is the normal vector, and actually extends further from the (gray) bottom center than the height.
Four values are required to create a cylinder using this method:
|•||The bottom center node defines the center of the bottom cylinder face.|
|•||The vector between the bottom center node and the normal vector node is the cylinder axis, thereby defining the cylinder orientation. This does not indicate the actual cylinder height.|
|•||The base radius defines the radius of the top and bottom cylinder faces.|
|•||The height defines the cylinder height.|
Create full cylinder surface primitives