Appearance

Set display options such as background color, foreground color, and mesh lines.

In addition, component colors can be retained instead of no result color being displayed when contouring.

Click Appearance on the tree to view the various options.



Figure 1. Appearance Options
The following options are available:
Colors Allows you to change the color of one of the following features:
  Mesh color mode The mesh color mode is set to Auto, which uses the component color as the basis of the mesh line color. This option can be changed to a custom mesh line color using the Override option, which will use the selected custom mesh line color for the entire mesh.
  Mesh lines Changes the mesh line color. Click on a color box, select a new color from the palette, and click OK.
  Global X/Y/Z Axis Changes the colors of the global X, Y, and Z axes.
  Foreground Changes the color of the foreground. Some of the areas affected by the foreground color include: the legend text, section cut gridlines and text, selection highlighting, center of rotation, and circle zoom. The default setting is white.
  Background 1 Changes the first background color for a modeling window. The default setting for the modeling window background is blue.

The default color can be changed by altering the *SetBackgroundColor() statement in the preference file.

  Background 2 Changes the second background color for a modeling window. The default setting for the modeling window background is gray.
  Background gradient Set and change the background gradient style for a modeling window. To change the background gradient, click on the drop-down menu and select one of the available options.
Show    
  Global axes The global axes can be displayed in the lower left corner of the HyperView window. Click the Global axes check box to toggle the display of the axes on or off.
  Use component/model color for no results Retains the component or model colors when no results exist. This option is turned off by default.
An example for components is shown below:
  • If this option is turned off (unchecked) - a gray color, or any user specified color, is shown for the components which do not have results (see example image below):


    Figure 2.
  • If this option is turned on (checked) - the no result color is replaced by native component colors (see example image below):


    Figure 3.

Having this option checked may reduce the graphics performance while animating, rotating, or panning the model. A frame rate reduction is noticed with the option turned on.

Image capture/print    
  Reverse video Reverses the background color to white and the text to black. This provides better quality for printing and image capturing.
  Reverse legend background Reverses the background color of a non-transparent legend to white and the text to black for image capture and printing.
Transparency Allows you to set and change the level of transparency for entities that are displayed with transparent attributes. Use the slider bar to set the Transparency level from High to Low.
Mesh detail Allows you to set and change the level of detail used when displaying mesh lines. This new implementation of displaying mesh lines uses an algorithmic technique based on many factors including: model size, zoom factor, mesh coarseness, and component color.

The default option is set using generalized settings that work well on most models. However this can be changed using the Mesh detail slider (ranging from 1 to 100), which will keep the mesh lines displayed at further zoomed out levels regardless of mesh coarseness by moving the slider toward the "High" setting.

The Mesh color mode is set to Auto, which uses the component color as the basis of the mesh line color. This option can be changed to a custom mesh line color using the Override option, which will use the custom chosen mesh line color for the entire mesh.

This new mesh line implementation has some limitations in version 14.0 that when triggered will revert back to the older legacy mode of displaying mesh lines, which is similar to HyperView 13.0’s regular black mesh lines. The limitations are:
  • When the Accelerated Graphics option (under Preferences>Options>Performance) is turned off or unavailable.
  • During Section cuts.
  • Components that are currently "Iso’ed" will be using the legacy mesh line representation.
  • When Disable lighting when contour is applied (under Preferences>Options>Lighting) is selected and a contour plot is present.
  • When one or more elements of a solid component are masked. The remaining elements from the component will display the legacy mesh line representation.
  • When a contour using corner data is turned on.
  • When transparency is enabled using the keyboard “T” key or Display Options -> Boundary geometry -> Transparency.
  • When working with MBD models (MADYMO, ADAMS, etc.).
  • When element marks are enabled for solid entities.
  • When the model comprises 2nd order elements.
  • When the Smooth lighting option (under Preferences>Options>Lighting) is enabled, it will result in legacy mesh line representation.
  • When using deformation along with thick shell elements.
Note: Feature and Edge lines display modes have not changed in appearance in version 14.0.