Defines rotational velocity for one or more parts.
Velocity initial conditions can be used to set parts into motion immediately with a prescribed velocity. In this way no “ramp up” time is required, unlike what you see when using a velocity actuator which has a profile function that begins from a velocity of zero.
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
direction : Direction¶
Specifies the axis of rotation for the angular initial condition.
individualize : Bool¶
If True, angular initial condition is applied on each individual parts.
location : Location (units=”length”)¶
Specifies the location of the initial condition object.
magnitude : Double (units=”ang_velocity”)¶
Specifies the magnitude of the angular velocity.
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
parts : Attribute¶
List of parts for which initial conditions are specified.
referenceFrame : Attribute¶
Specifies a reference system.
- Positionable: The position of the initial condition is set using the Move tool.
- Each CG: Each part will rotate around its own center of gravity.
- System: The direction is dictated by the selected local system.
rigidGroups : Attribute¶
List of rigid group which initial conditions are specified.
visible : Bool¶
Determines whether the object is visible in the modeling window.
Setting this on or off sets all children. Setting to True sets all the parents visible too.