============================================ AngularInitialCondition (hwx.inspire.motion) ============================================ Defines rotational velocity for one or more parts. Velocity initial conditions can be used to set parts into motion immediately with a prescribed velocity. In this way no "ramp up" time is required, unlike what you see when using a velocity actuator which has a profile function that begins from a velocity of zero. Inherits: - :ref:`InitialCondition (hwx.inspire.motion)` ---------- Attributes ---------- +----------------------------+----------------------------+----------------------------+ | active_: Bool | direction_: Direction | individualize_: Bool | +----------------------------+----------------------------+----------------------------+ | location_: Location | magnitude_: Double | name_: Attribute | +----------------------------+----------------------------+----------------------------+ | parts_: Attribute | referenceFrame_: Attribute | rigidGroups_: Attribute | +----------------------------+----------------------------+----------------------------+ | visible_: Bool | | +----------------------------+---------------------------------------------------------+ ----------------- Attribute Details ----------------- .. _active: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ active : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns or sets the object activeness. Setting this on or off sets all children. Setting to True sets all the parents active too. .. _direction: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ direction : :ref:`Direction ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Specifies the axis of rotation for the angular initial condition. .. _individualize: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ individualize : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ If True, angular initial condition is applied on each individual parts. .. _location: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ location : :ref:`Location ` (units="length") ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Specifies the location of the initial condition object. .. _magnitude: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ magnitude : :ref:`Double ` (units="ang_velocity") ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Specifies the magnitude of the angular velocity. .. _name: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ name : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Returns or sets the name of the object. It can be any text string, including spaces, although it's best to avoid using the following characters: " ' * ? and $. While these characters are allowed, they could create difficulties when you export the model to other applications. .. _parts: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ parts : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ List of parts for which initial conditions are specified. .. _referenceFrame: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ referenceFrame : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Specifies a reference system. - Positionable: The position of the initial condition is set using the Move tool. - Each CG: Each part will rotate around its own center of gravity. - System: The direction is dictated by the selected local system. .. _rigidGroups: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ rigidGroups : :ref:`Attribute ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ List of rigid group which initial conditions are specified. .. _visible: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ visible : :ref:`Bool ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Determines whether the object is visible in the modeling window. Setting this on or off sets all children. Setting to True sets all the parents visible too.