Bodies
Body entities define a kinematic assembly made of FE parts or nodes.
Bodies are created and organized in the Mechanism Browser.
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Solver interfaces supported in HyperMesh.
A solver interface is made up of a template and a FE-input reader.
Collectors are named organizational containers for collected entities. Collected entities are nameless entities which must reside within one, and only one, collector. Collected entities are mutually exclusive to a collector.
Entities which are given a name but are not collected or organized into containers.
Accelerometer entities measure acceleration in the simulation.
Ale Fsi Projection entities provide a coupling method for simulating the interaction between a Lagrangian material set (structure) and ALE material set (fluid).
Ale Reference System Curve entities defines a motion and/or a deformation prescribed for a geometric entity, where a geometric entity may be any part, part set, node set, or segment set.
Ale Reference System Group entities used to associate a geometric entity to a reference system type.
Ale Reference System Node entities defines a group of nodes that control the motion of an ALE mesh.
Ale Reference System Switch entities allows for the time-dependent switches between different types of reference systems, that is, switching to multiple PRTYPEs at different times during the simulation.
Ale Smoothing entities constraint keeps an ALE secondary node at its initial parametric location along a line between two other ALE nodes.
Ale Tank Test keyword provides curve through an engineering approximation when control volume airbags only require two engineering curves to define gas inflator and those two curves can be experimentally measured but the ALE inflator needs one additional state variable - the inlet gas velocity which is impractical to obtain.
Analysis entities stores settings and entities for composite stress toolbox calculations.
Attachments facilitate the ease of joining subsystems.
Block entities are enclosed volumes represented by a "box" or block.
Body entities define a kinematic assembly made of FE parts or nodes.
Box entities are enclosed volumes, which are represented by a box.
Comments provide a convenient way to add lines of text in the solver deck, which are considered as commented lines by the solver.
Constrained extra node entities define and store the keywords *CONSTRAINED_EXTRA_NODES_NODE and *CONSTRAINED_EXTRA _NODES_SET.
Constrained rigid bodies entities define and store the keyword *CONSTRAINED_RIGID_BODIES.
Constraint entities define kinematical constraints on a body at a specified node or point location.
Contact surface entities define and store contact definitions typically used in contact analysis.
Control volume entities define and store control volumes typically used in safety analysis.
Cross section entities store cross section definitions used in a crash analysis.
Curve entities define and store xy data and are associated with a plot entity.
In LS-DYNA, damping entities define damping applied on the parts and nodes in case of *DAMPING_GLOBAL. In Radioss, damping entities used to set Rayleigh mass and stiffness damping coefficients are applied to a set of nodes used to stabilize the results.
Dummy entities are defined by bodies representing the different kinematic assemblies of the dummy.
Element clusters are used to describe an assembly of elements for post-processing and failure control.
Failures describe material failure criteria to be coupled to material models.
Feature entities track and manage certain geometric features.
Field entities store spatially varying values, which can later be realized (mapped) to the element and node data of a new target mesh.
Frictions entities define friction coefficients between parts.
Group entities define and store interfaces and rigid walls typically used in contact analysis.
Hourglass entities define hourglass and bulk viscosity properties which are referenced via HGID in the *PART command.
Interface Component entities create an interface in interface file for use in subsequent linking calculations.
Interface Linking Discrete keyword link node(s) to an interface in an existing interface file.
Joint entities define the kinematic relationship between two bodies (for Ball, Cylinder, Revolute, Slider joints) or three bodies (for DoubleSlider joints).
Laminate entities define the list of stacked plies which make up a laminated structure.
Load step entities define and store load cases for a given analysis.
Material entities define and store material definitions for a model.
Mechanism entities are the root of the hierarchy in the Mechanism Browser.
Output block entities define and store solver output requests.
Parameter entities parameterize FE entity and geometric entity attributes.
Ply entities define composite lamina.
Plot entities associate and organize curve entities within a xy plot window.
Position entities allow you to apply a Transformation sequence on set of nodes or SolverSubmodels.
Pretensioner entities define pretensioners.
Property entities define and store 1D, 2D, and 3D property definitions for a model.
Reference Geometries define the reference shape of foam or airbag components.
Region entities store information used to facilitate and automate modeling practices and processes. It enables a selection which can be common across design changes or other models, provided region data is the same.
Retractor entities define retractors.
Rigid bodies entities define and store the keywords *RBODY and *RBADD.
Rigid wall entities provide a method for treating a contact between a rigid surface and nodal points of a deformable body. In the LS-DYNA and Radioss user profiles, rigid walls can be created in the Model and Solver browsers.
Sensor entities define and store sensors typically used in safety analysis.
Set entities define and store lists of entity IDs for entities, sets of sets, or lists of set IDs.
Slip ring entities define sliprings.
Solver masses are used to model lumped mass finite element mesh.
State Equations are used to describe the thermodynamic equation relating material state variables under a given set of physical conditions, such as pressure, volume, temperature, or internal energy. State Equations are useful in describing the properties of fluids, mixtures of fluids, and so on.
Table entities collect data points.
Tag entities tag a piece of information, called the body, onto a node, element, line, surface, point, or solid within the model.
Termination entities provides an alternative way to stop the calculation before the termination time is reached.
Title entities attach a title box with text to the modeling window, or to a node, element, load, or system.
Transformation entities define solver transformations, and are used to define a transformation sequence in a Position entity, to be applied on a set of nodes or on a SolverSubmodel.
Entities used for morphing the shape of FE model.
Entities used to set up optimization problems.
Control card entities create solver control cards such as results file I/O options, CPU and memory limits, and others.
Undefined entities are entities that will not be written to the solver deck.
The encryption of solver entities is used to translate entity data into an undisclosed language.
Element property and material assignment rules are based on the current user profile (solver interface).
Supported cards organized by solver.
Support provided by the CAD readers and writers.
Browsers supply a great deal of view-related functionality in HyperMesh by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table that allow you to alter the display of model parts.
Panels contains pre-processing and post-processing tools.
Create, edit, and cleanup geometry.
Different types of mesh you can create in HyperWorks.
Create connections between parts of your model.
Create, organize and manage parts and subsystems.
Perform automatic checks on CAD models, and identify potential issues with geometry that may slow down the meshing process using the Verification and Comparison tools.
Tools used for crash and safety analysis.
HyperMesh composites modeling.
Overview of how to build a finite element model.
Morph the shape of your finite element model.
Setup an Optimization in HyperMesh.
Convert finite element models to another solver format.
Study relationships between data vectors in results files.
Learn how to use post-processing functions.
A solver interface is made up of a template and a FE-input reader.
Entities which are given a name but are not collected or organized into containers.
Body entities define a kinematic assembly made of FE parts or nodes.
ON THIS PAGE
Body entities define a kinematic assembly made of FE parts or nodes.
Bodies are created and organized in the Mechanism Browser.
ON THIS PAGE
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