HMMOVE - Allows you to change the input component of an element.
HMMOVE entity_type entity_id collector_id
The HMMOVE comment allows you to change the input component of an element. If an element’s component is altered by the template, this comment can be used to read it back into the original HyperMesh component. An example of this is in situations where 1-D elements need to be organized by property rather than components, as provided for by the HyperMesh paradigm.
The following comment is followed by a series of commented lines that contain nine element IDs per line. Formatted (c10,9I8), where the first 10 characters are the code-specific comment character(s), followed by nine integers that are eight characters wide. Movement input stops with the next non-commented line.
ASSEM, BEAMSECTCOL, BEAMSECTCOLS, BEAMSECTS, BLOCKS, BLOCKS, CGAPG, COMP, CONNECTOR, CONTACTSURF, CONTROLVOL, CSURF, CURVE, CWELD, DDVAL, DEQUATIONS, DESVARS, DLINKS, DOBJREF, DVPRELS, GROUP, LOADCOL, LOADSTEP, MAT, METADATA, OBJECTIVES, OPTICONSTRAINTS, OPTICONTROLS, OPTIDSCREENS, OPTITABLEENTRS, OUTPUTBLOCKS, PLOT, PROP, SENSOR, SETS, SHAPE, SYSCOL, VECTORCOL
Unique entity type identification number.
Unique collector identification number.