This subpanel creates fully-cylindrical, three-dimensional solid primitives.
Four inputs are required to create a cylinder using this method:
|•||The bottom center node defines the center of the bottom cylinder face.|
|•||The vector between the bottom center node and the normal vector node is the cylinder axis, thereby defining the cylinder orientation. This does not indicate the actual cylinder height.|
|•||The base radius defines the radius of the top and bottom cylinder faces.|
|•||The height defines the cylinder height.|