Vector

Vector

Class Vector()

Vector(parent='MODEL', name='Vector_n', label='Vector_n', 
active=True, x=1, y=0, z=0)

3D Vector.

angle, normalize

Keyword Arguments

Argument Data Type Description Default
name String The variable name. Vector_n, for next available integer n.
label String The descriptive label. Vector_n, for next available integer n.
parent Object The parent. MODEL
active Bool Used to activate or deactivate this entity. True
x Double The x component. 1
y Double The y component. 0
z Double The z component. 0

Notes

1. The parent parameter can only be initialized by the constructor and should not be modified directly.

2. Only parent can be used as a positional argument in the constructor.

Methods

angle(other, degrees=False)

Calculates angle between two vectors.

       
other str Name of the second vector. Can also be a python object.  
degrees Bool If True returns the angle in degrees. False

Returns:

Angle between self and other.

Return type:

Double

normalize()

Normalize the vector.

Returns:

Normalized vector.

Return type:

Vector

Vector Pair

Class VectorPair()

VectorPair(parent='MODEL', name='VectorPair_n', label='VectorPair_n', active=True, sym='NONE')

3D vector pair.

Keyword Arguments

Argument Data Type Description Default
name String The variable name. VectorPair_n, for next available integer n.
label String The descriptive label. VectorPair_n, for next available integer n.
parent Object The parent. MODEL
active Bool Defines if entity is activated when True or deactivated when False. True
sym Enum The symmetry of pair entity. Takes values 'LEFT' for left entity as master, 'RIGHT' for right entity as master or 'NONE' when it is not symmetric. ‘NONE'

Instances

Instance Type Description
l Point The left point.
r Point The right point.

Notes

Instance is a reference to an entity. You cannot modify an instance, but can modify its properties.

Examples

========
Create a vector, modify its properties and perform different operations on the vector
>>> #Create a Vector and set its x, y and z component
>>> v1 = Vector(name='v_1', label='Vector_1', x=1, y=2, z=3)
>>> v2 = Vector(name='v_2', label='Vector_2', x=-3, y=0, z=1)
>>> #Unary minus
>>> v3 = -v1
>>> v3.x
-1
>>> v3.y
-2
>>> v3.z
-3
>>> #Addition
>>> v4 = v1 + v2
>>> v4.x
-2
>>> v4.y
2
>>> v4.z
4
>>> #Subtraction
>>> v5 = v1 - v2
>>> v5.x
4
>>> v5.y
4
>>> v5.z
2
>>> #Dot product of 2 vectors
>>> v1%v2
0
>>> #Cross product of 2 vectors
>>> v6 = v1*v2
>>> v6.x
0.169030850946
>>> v6.y
-0.845154254729
>>> v6.z
0.507092552837
>>> #Calculate angles between vectors
>>> v1.angle(v2)
1.5707963267948966
>>> v1.angle(v2, degrees=True)
90.0
>>> #Calculate magnitude of the vector
>>> v1.magnitude()
3.7416573867739413
>>> #Create a unit vector
>>> v7 = v1.normalize()
>>> v7.x
0.267261241912
>>> v7.y
0.534522483825
>>> v7.z
0.801783725737
>>> #Scale a vector with a factor
>>> v8 = v1*10
>>> v8.x
10
>>> v8.y
20
>>> v8.z
30